Removed pitlane props to reduce the load in the busiest areaįixed dozens –if not hundreds– of object and shadow popups Slightly enhanced billboard crowd textures Optimized LOD and shadow distances on all objects for better performance Optimized building objects for better and smoother performanceĬleaned up and improved building textures Removed messy cubemap reflection property from building materials Optimized billboard vegetation for better and smoother performanceĪpplied subtle random vertex colours to vegetation Optimized armco and other barrier objects for smoother performance Vertex painted terrain for new terrain shader Replaced textured stripes with physical ones Improved trackedge and sidewalk specularity and wet mask Optimized road and terrain objects for smoother performance They have brought this old track bang up to date technology wise with a massive update as listed below, Packed RRSHD & CBASH for improved loading times.ISI have just released two newly updated historic tracks from 1966 for rFactor 2.Minor foliage & terrain material tweaks.Fixed Flag being rendered without poles.Fixed minor verge issue near paddock exit.Fixed distance marker texture brightness.Improved AI behaviour on all layouts, including pit entry behaviour.Key headlines for this new build is the introduction of further AI tweaks for a better offline racing experience, the addition of CBASH and RRSHD shaders for faster loading times, and various graphical improvements to further uplift the visual experience on track – amongst other, smaller tweaks as can be seen in the update notes below. Lime Rock Park | Steam Workshop: CLICK HEREĪ firm fan favourite amongst rFactor 2 players, and a track that benefitted from a significant PBR update refresh as recently as May last year, Lime Rock Park in the USA again comes under the microscope of the track team here at Studio 397 for this latest update release. Removed Full Course Yellow settings from GDB files.Optimization of RaceSurfaces for possible performance gains.Optimized track side RVs with reduced poly count.Fixed some issues with safety vehicles.Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.In this new version 1.15 update, our track team have worked on both the Road Course and oval layout configurations, including a further performance pass to improve framerates, multiple fixes to AI behaviour on the oval and road course configurations, and other, smaller fixes and tweaks. Our most recent track release for rFactor 2 benefits from some minor quality of life improvements identified over the first few weeks of release. RFactor 2 Steam Store | Steam Store: CLICK HERE Having taken the last few weeks to review community feedback on a number of our current tracks, the Studio 397 track team have taken the opportunity to revisit some of these popular venues from within rFactor 2 to address a number of outstanding issues and bring forward planned improvements, as we continue to actively try to balance our resources between upgrading existing releases, and developing new and exciting pieces of content for our community to enjoy.Īlthough we are scheduled to deploy our next, new content drop in May, we couldn’t resist taking the opportunity to get these updates out into the hands of the public, with all changes now available within the respective workshop or store items. The rFactor 2 development team are pleased to release a collection of updates and improvements to some of our key free and paid tracks within rFactor 2 – introducing a number of quality of life improvements to these circuits outside our standard quarterly release cycle schedule.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |